Thursday, October 14, 2004

A Trap in the Smith-Morra Gambit

[Event "ICC 5 0"][Site "Internet Chess Club"][Date "2004.10.14"][Round "-"][White "Wildazbill"][Black "Sintra"][Result "1-0"][ICCResult "Black resigns"][WhiteElo "1209"][BlackElo "1140"][Opening "Sicilian: Smith-Morra gambit"][ECO "B21"][NIC "SI.48"][Time "13:05:29"][TimeControl "300+0"]

1. e4 c5 2. d4 cxd4 3. c3 dxc3 4. Nxc3 Nc6 5. Nf3 d6 6. Bc4 Nf6? 7. e5 Nxe5 8. Nxe5 dxe5 9. Bxf7+ !! Kxf7 10. Qxd8 {Black resigns} 1-0

You should be able to play over this game in your head. If a patzer like me can do it, then so can you. Traps are the logical fallacies of chess. Memorize them on pain of falling into them.